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It also protects against Frenzy crowd-pushing, and is highly effective in combination with Side-Step and Jump Up.įar from it being new to them, Blood Bowl players are masters of the ancient art of grabbing an opposition player by the scruff of the neck and swinging them all about like a rag doll. It's also a nice skill for a catcher waiting for a pass in the opposition backfield - if the opposition doesn't knock him down with their Blitz, they must commit another player to mark him if the blitzer has no more movement left. If used correctly, this skill could be highly effective at defending against cage offences.
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I see this as the skill all those battered linemen, stuck on the line of scrimmage, have been praying for I especially see it as a useful skill to lower armoured, General skill-only teams such as Humans, Norse and Skaven, and making Amazons an even more frustrating opponent than they already are. I can't help but wonder if the Norse team would have been an all Berserker team instead of an all-Block team had this skill been available when their roster was created.įend prevents an opponent from following up a block on the Fending player (unless they use Juggernaut).
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With this new skill, this combination is partly available again, though whether a Mummy would now use a double for Berserker instead of Block is questionable. In 3rd edition rules, Jump Up and Piling On was a fearsome combination, and the trait system was created in an attempt to prevent certain players ever getting it (especially Mummies). For all other players, they'll need a double on their skill roll to get it. Witch Elves and Norse Blitzers, the only players who started with Jump Up, have been provided with this skill too, to make them function just as they did before.
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To reduce Jump Up from a trait to a skill, the ability to stand up and Block in an action was removed and relocated as a skill in its own right, in the new Willpower section. In this article, I want to examine the completely new skills that the Vault has created.īerserker is the offspring of Jump Up.
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Some traits were converted into regular skills, which meant changes to reduce their effectiveness to equal a regular skill, and a new category called Willpower was created to provide a home for a few of the others that were not changed. One part of the Vault's work has been the expansion of player skills in the game the major reasoning being that Strength skills in particular, and also General skills, lacked variety, especially to players who could choose skills only from one of these categories notably, the high-strength players - Loners (formerly Big Guys), Mummies and Bull Centaurs - will be restricted to Strength skills only for regular skill rolls.
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